According to new figures from Net Application, Win7 is achieving a higher level of market penetration in a faster amount of time than Vista did; after a month, Vista was stuck at 0.93 percent, while Win7 nailed the 4 percent mark. After two months, Win7 jumped to 5.71 percent, while Vista was barely over 2 percent after the same amount of time. 'Course, the newest version of Windows had a holiday season to help it out right from the get-go, but there's still no denying that people are flocking to the system even now. What's most interesting, however, is that the overall market share of Windows 7 alone has now surpassed all OS X versions that are being tracked (10.4, 10.5 and 10.6)
Source
Showing posts with label windows. Show all posts
Showing posts with label windows. Show all posts
DirectX 11 and how is this related to: Windows 7, Tessellation, DirectCompute, GPGPU
By: Dustin Sklavos
WHY SHOULD YOU CARE ABOUT DIRECTX 11? DirectX 11 brings features to the table worth getting excited about, and it's entering an environment that's far less hostile than that faced by DirectX 10. While buzz leading up to the release of Windows Vista and the fallout thereafter pretty much buried DirectX 10, Windows 7 is getting great buzz. Better still, DirectX 11 is offering more tangible reasons to support it and be excited about it, and has a better slate of titles coming up for it. Unlike DirectX 10, DirectX 11 also doesn't make a clean break with the previous generation, and will be available for Windows Vista as well.
The one good thing DirectX 10 did was push for unified shaders in graphics hardware. Now let's see what DirectX 11 is going to do with them and the rest of the chip.
HARDWARE TESSELLATION: Probably the feature that I'm personally most excited about is hardware tessellation. This feature is built into DirectX 11 class hardware (like the just recently released Radeon HD 5800 series), and can allow for substantially improved image quality in a very tangible way without a massive performance hit.
So what the heck does it do? Well, taking the understanding that 3D models in games are fundamentally constructed out of multiple triangles, tessellation breaks those basic triangles down into many smaller triangles, thus giving the appearance of a much more complex surface without the massive coding and effort required to produce that model.
AMD released a slide with their Radeon HD 5800 series promotional material that illustrates tessellation in the upcoming (and, at least in the eyes of this writer, hotly anticipated) Aliens vs. Predator game. You'll notice how the shape of the alien model becomes much more complex, and more true to the mythos, as a result.
AMD (ATI) has been pushing tessellation in their hardware for longer than you might remember, and by working with Microsoft have finally had it codified in DirectX 11. This at least stands to be a massive improvement in video quality.
PERFORMANCE ENHANCEMENTS: Thanks to the proliferation of multi-core processors, DirectX 11 can now make true use of multi-threaded instructions. Instead of burying all of the DirectX calls in a single thread and thus hogging a single core, DirectX 11 can properly split work between the cores of the processor itself. Modern games have been surprisingly CPU-dependent, so this ability to take fuller advantage of modern processors can in turn help the graphics hardware perform.
Notebook users should take particular note of this improvement, as mobile quad-core processors are still very power-hungry and somewhat rarefied. Current and upcoming performance mobile graphics parts are hitting performance ceilings with mainstream dual-core processors, so any improvement is going to be an important one.
Also being inherited from DirectX 10.1 is mandatory anti-aliasing support. Existing DirectX 10.1 games are very uncommon and the feature set only works on ATI's Radeon HD 3000 series onward, but DirectX 10.1 has consistently provided substantial performance improvements with anti-aliasing enabled (see the unpatched Assassin's Creed or Tom Clancy's H.A.W.X.)
And, of course, the unified shader hardware required by DirectX 10 remains a major change in how graphics hardware is produced but also an improvement as well, with GPUs being much more flexible and able to better utilize their existing resources. These unified shaders are also highly programmable, which leads to...
DIRECTCOMPUTE: The switch to unified shaders resulted in graphics hardware that's surprisingly programmable and flexible in general, to the point where it can actually be used to accelerate applications other than games. Nvidia's been pushing this particularly hard with its CUDA technology, but CUDA only works on Nvidia hardware. DirectCompute is Microsoft's answer in DirectX 11, and provides a vendor-independent means of harnessing the wealth of processing power in modern graphics hardware to handle other tasks.
Of course, this advance is probably the hardest one to see at present, but the fact of the matter is that both AMD and Nvidia are pushing general computing onto the GPU. It's easy to understand why: Graphics chips are extremely powerful, complex pieces of silicon capable of vastly improving the speed at which certain tasks are performed.
The first big push has been with video encoding, and while the road has been a bumpy one, it's yielding fruit. The Badaboom video encoder, for example, gets massive performance improvements from running off of a GeForce's shaders. Likewise, Nvidia's push has resulted in PhysX physics engine acceleration being run off of their shaders as well.
With DirectCompute finally standardizing GPGPU usage (General Purpose computing on Graphics Processing Units) on the Windows platform (alongside OpenCL on Macs, Windows, Linux and so on), we'll see this trend push forward and become more common. I'm hesitant to refer to it as a dead end or anything else because the fact of the matter is that the processing power is there, waiting to be harnessed. AMD's pushing it hard. Nvidia's pushing it hard. And Intel's upcoming Larrabee graphics processor is even designed for that level of flexibility.
An important addendum to make here is that DirectCompute may be coming with DirectX 11, but it's compatible with DirectX 10 hardware as well. Your existing graphics hardware may yet have some additional uses in the future.
CONCLUSION: In the end, DirectX 11 looks like it's going to start keeping the promises that DirectX 10 made. Windows 7 is already a hot contender with great buzz behind it (and having been using it for months now I can assure you the buzz is warranted), and DirectX 11 is getting far more support from developers from the get-go than DirectX 10 ever did.
If nothing else pushes adoption of DirectX 11, I personally think DirectCompute is going to wind up being the big winner. Even game developers are looking at ways to use it to speed up other tasks in the game itself. It's very exciting to hear about how this technology is getting put to use.
I'd encourage anyone to upgrade to Windows 7 when it arrives, but even Windows Vista users will be getting in on this action. Still, if you're on Windows XP, the release of 7 and accompanying DirectX 11 is going to make October a great time to switch.
Videos:
WHY SHOULD YOU CARE ABOUT DIRECTX 11? DirectX 11 brings features to the table worth getting excited about, and it's entering an environment that's far less hostile than that faced by DirectX 10. While buzz leading up to the release of Windows Vista and the fallout thereafter pretty much buried DirectX 10, Windows 7 is getting great buzz. Better still, DirectX 11 is offering more tangible reasons to support it and be excited about it, and has a better slate of titles coming up for it. Unlike DirectX 10, DirectX 11 also doesn't make a clean break with the previous generation, and will be available for Windows Vista as well.
The one good thing DirectX 10 did was push for unified shaders in graphics hardware. Now let's see what DirectX 11 is going to do with them and the rest of the chip.
HARDWARE TESSELLATION: Probably the feature that I'm personally most excited about is hardware tessellation. This feature is built into DirectX 11 class hardware (like the just recently released Radeon HD 5800 series), and can allow for substantially improved image quality in a very tangible way without a massive performance hit.
So what the heck does it do? Well, taking the understanding that 3D models in games are fundamentally constructed out of multiple triangles, tessellation breaks those basic triangles down into many smaller triangles, thus giving the appearance of a much more complex surface without the massive coding and effort required to produce that model.
AMD released a slide with their Radeon HD 5800 series promotional material that illustrates tessellation in the upcoming (and, at least in the eyes of this writer, hotly anticipated) Aliens vs. Predator game. You'll notice how the shape of the alien model becomes much more complex, and more true to the mythos, as a result.
AMD (ATI) has been pushing tessellation in their hardware for longer than you might remember, and by working with Microsoft have finally had it codified in DirectX 11. This at least stands to be a massive improvement in video quality.
PERFORMANCE ENHANCEMENTS: Thanks to the proliferation of multi-core processors, DirectX 11 can now make true use of multi-threaded instructions. Instead of burying all of the DirectX calls in a single thread and thus hogging a single core, DirectX 11 can properly split work between the cores of the processor itself. Modern games have been surprisingly CPU-dependent, so this ability to take fuller advantage of modern processors can in turn help the graphics hardware perform.
Notebook users should take particular note of this improvement, as mobile quad-core processors are still very power-hungry and somewhat rarefied. Current and upcoming performance mobile graphics parts are hitting performance ceilings with mainstream dual-core processors, so any improvement is going to be an important one.
Also being inherited from DirectX 10.1 is mandatory anti-aliasing support. Existing DirectX 10.1 games are very uncommon and the feature set only works on ATI's Radeon HD 3000 series onward, but DirectX 10.1 has consistently provided substantial performance improvements with anti-aliasing enabled (see the unpatched Assassin's Creed or Tom Clancy's H.A.W.X.)
And, of course, the unified shader hardware required by DirectX 10 remains a major change in how graphics hardware is produced but also an improvement as well, with GPUs being much more flexible and able to better utilize their existing resources. These unified shaders are also highly programmable, which leads to...
DIRECTCOMPUTE: The switch to unified shaders resulted in graphics hardware that's surprisingly programmable and flexible in general, to the point where it can actually be used to accelerate applications other than games. Nvidia's been pushing this particularly hard with its CUDA technology, but CUDA only works on Nvidia hardware. DirectCompute is Microsoft's answer in DirectX 11, and provides a vendor-independent means of harnessing the wealth of processing power in modern graphics hardware to handle other tasks.
Of course, this advance is probably the hardest one to see at present, but the fact of the matter is that both AMD and Nvidia are pushing general computing onto the GPU. It's easy to understand why: Graphics chips are extremely powerful, complex pieces of silicon capable of vastly improving the speed at which certain tasks are performed.
The first big push has been with video encoding, and while the road has been a bumpy one, it's yielding fruit. The Badaboom video encoder, for example, gets massive performance improvements from running off of a GeForce's shaders. Likewise, Nvidia's push has resulted in PhysX physics engine acceleration being run off of their shaders as well.
With DirectCompute finally standardizing GPGPU usage (General Purpose computing on Graphics Processing Units) on the Windows platform (alongside OpenCL on Macs, Windows, Linux and so on), we'll see this trend push forward and become more common. I'm hesitant to refer to it as a dead end or anything else because the fact of the matter is that the processing power is there, waiting to be harnessed. AMD's pushing it hard. Nvidia's pushing it hard. And Intel's upcoming Larrabee graphics processor is even designed for that level of flexibility.
An important addendum to make here is that DirectCompute may be coming with DirectX 11, but it's compatible with DirectX 10 hardware as well. Your existing graphics hardware may yet have some additional uses in the future.
CONCLUSION: In the end, DirectX 11 looks like it's going to start keeping the promises that DirectX 10 made. Windows 7 is already a hot contender with great buzz behind it (and having been using it for months now I can assure you the buzz is warranted), and DirectX 11 is getting far more support from developers from the get-go than DirectX 10 ever did.
If nothing else pushes adoption of DirectX 11, I personally think DirectCompute is going to wind up being the big winner. Even game developers are looking at ways to use it to speed up other tasks in the game itself. It's very exciting to hear about how this technology is getting put to use.
I'd encourage anyone to upgrade to Windows 7 when it arrives, but even Windows Vista users will be getting in on this action. Still, if you're on Windows XP, the release of 7 and accompanying DirectX 11 is going to make October a great time to switch.
Videos:
Categories:
Microsoft,
software,
video juegos,
windows
Nokia's 3G Booklet Netbook Spotted at Best Buy With Less Atrocious $600 Price Tag
The Windows 7 netbook, which'll be a Best Buy exclusive when it first goes on sale, has a fairly standard spec set, up until a certain point: A 1.6GHz Atom processor, 120GB HDD and 1GB of RAM are nothing to get too excited about, but the 12-hour claimed battery life, built-in 3G support and GPS unit, well, thanks, Nokia, for not making this as boring as it could have been.
The inventory shot doesn't just point to a $600 price—approachable, maybe, but not exactly low—it indicates that stock was showing up at Best Buy as early as September 25th, lending credence to the idea that this might be a Windows 7 launch product, meaning you'll be able to get your hands on it as soon as October 22nd.
Source
The inventory shot doesn't just point to a $600 price—approachable, maybe, but not exactly low—it indicates that stock was showing up at Best Buy as early as September 25th, lending credence to the idea that this might be a Windows 7 launch product, meaning you'll be able to get your hands on it as soon as October 22nd.
Source
ASUS EeeBox EB1501 comes packing Windows 7, Atom 330
ENGADGET - We just caught a glimpse of ASUS' EeeBox EB1012 nettop last month, but it looks like the company is already doing things one better with its new, redesigned EB1501 model. As before, this one packs the increasingly common one-two punch of NVIDIA's Ion chipset and Intel's Atom 333 dual-core processor, but makes its mark by being the first EeeBox (and one of the first nettops) to come pre-loaded with Windows 7, which also means it's not shipping until the end of the month. Otherwise, you'll get the usual 2GB of RAM (expandable to 4GB) and 250GB hard drive, a built-in DVD burner, and an HDMI port to make it feel right at home in your home theater. No official pricing over here just yet, but it looks like this one will start at €399 (or about $580) when it hits Europe.
BumpTop 3D Desktop Gets Unique Multi-Touch Gestures
GIZMODO - For all its new multi-touch goodness, Windows 7 only has about 7 basic gestures. So if you're all about the touch (and say, have a tablet PC) BumpTop's stack of unique new gestures could be a very good thing.
As we've mentioned in the past, BumpTop isn't a new OS or shell replacement, it just adds a 3D workspace to your desktop. The $30 mulit-touch version of the software is available now, but you'll need to have Windows 7 (and a multi-touch tablet, laptop or all-in-one PC). The good news: we're going to see a bunch of those arrive alongside the new OS on October 22.
As we've mentioned in the past, BumpTop isn't a new OS or shell replacement, it just adds a 3D workspace to your desktop. The $30 mulit-touch version of the software is available now, but you'll need to have Windows 7 (and a multi-touch tablet, laptop or all-in-one PC). The good news: we're going to see a bunch of those arrive alongside the new OS on October 22.
A computer in a keyboard... the Asus Eee Keyboard
GIZMODO - The sleek device has a 5-inch touchscreen and Ultra Wideband HDMI (with receiver) to connect to your TV.
The Eee Keyboard's netbook-like specs include a 1.6GHz Atom processor, 1GB of DDR2 RAM, 16- or 32GB solid-state hard disk, 802.11n Wi-Fi, Bluetooth, and HDMI.
The official confirmation backs up DigiTimes' "industry sources" who not only claimed that October looked likely, but estimated the price should be around $400-$500. Asus didn't elaborate on cost, but fingers-crossed that it can keep things that low. And with Windows 7 debuting on October 22, hopefully the Eee Keyboard will ditch XP altogether
Source
here is the video:
The Eee Keyboard's netbook-like specs include a 1.6GHz Atom processor, 1GB of DDR2 RAM, 16- or 32GB solid-state hard disk, 802.11n Wi-Fi, Bluetooth, and HDMI.
The official confirmation backs up DigiTimes' "industry sources" who not only claimed that October looked likely, but estimated the price should be around $400-$500. Asus didn't elaborate on cost, but fingers-crossed that it can keep things that low. And with Windows 7 debuting on October 22, hopefully the Eee Keyboard will ditch XP altogether
Source
here is the video:
Categories:
artefactos,
curiosidades,
windows
Normal People Can Now Install CableCARD Tuners On Windows 7 PCs
What it means to you, theoretically, is that you should be able to go out and buy CableCARD tuners and add them to your Windows 7 machines to turn any old machine you have lying around into an HTPC. Also, they've raised the limit to four tuners per "tuner type", so you can have four digital cable channels simultaneously without any kind of special setup.
There is also a new Firmware update for ATI TV Wonder Digital Cable Tuners to mark copy-freely content—the content you can move around your network and portable devices.
Source
Windows 7 Release Candidate 1 Available Right Now
- There will be not product key limit to install Windows 7 RC1.
- The RC1 will expire on June 1, 2010. Starting on March 1, 2010, your PC will begin shutting down every two hours.
- Official website to download Windows 7 RC1.
SPANISH ARTICLE FROM "ELPAIS.COM":
Windows 7, disponible para todo el mundo - Microsoft permite descargar a partir de hoy la versión en pruebas de Windows 7, la última versión de su sistema operativo en la que el gigante espera corregir los errores del criticado Vista. Windows 7 release candidate llega como un anticipo muy aproximado de lo que será el nuevo sistema operativo de Microsoft, después del mal sabor de boca que ha dejado a muchos usuarios el Vista.
Al ser la última versión beta, se supone que Microsoft no introducirá cambios mayores en la edición definitiva del sistema operativo y tan sólo se harán pequeñas mejoras. Microsoft prevé que unos tres millones de usuarios descarguen esta versión de Windows 7, que ya ha sido probada en los últimos días por suscriptores de MSDN y Technet.
En teoría, está versión beta no expirará hasta junio de 2010, pero se espera que Microsoft empiece a comercializar Windows 7 mucho antes, posiblemente durante este otoño. El fabricante de ordenadores Acer podría empezar a vender portátiles equipados con Windows 7 el próximo octubre, según la prensa anglosajona.
El gigante del software espera corregir con Windows 7 los errores de Vista, su último sistema operativo lanzado hace dos años y que ha generado más críticas que alabanzas entre los usuarios, haciendo que muchos de ellos prefirieran, incluso, seguir utilizando versiones más antiguas de Windows como XP.
Curiosamente, el nuevo sistema operativo llega con una función llamada Windows XP Mode, que permite a los usuarios y a las pequeñas y medianas empresas ejecutar aplicaciones de Windows XP directamente desde Windows 7.
Además, la última generación de Windows incluye menos alertas y ventanas emergentes notificando riesgos de seguridad potenciales, algo que irritó a muchos usuarios de Vista y que fue, incluso, ridiculizado en anuncios de su competidor Apple.
Otra de las novedades es la herramienta Remote Media Streaming, pensada principalmente para empresas, que permite acceder de manera remota a bibliotecas de medios digitales situadas en la oficina desde cualquier PC con Windows 7.
Finally, Windows 7 Allows You to Change the Logon Background
Source
Windows 7 Build 7022 Leaks, Packs IE8 and New Enhancements
The most obvious new feature is the inclusion of Internet Explorer 8 Release Candidate, a step up from the previous build's beta edition. But it also includes a bunch of new icons and animations, and apparently the start menu's search option is faster than before.
Source
Nvidia aims at top Netbooks, Windows 7
The Ion chipset is based on Nvidia's GeForce 9400M graphics chipset, which currently handles graphics tasks in Apple's MacBook line.
The goal is to replace the Intel silicon that supports the Atom processor and make a Netbook perform more like a typical laptop. Currently, Netbooks from companies such as Acer, Asus, Hewlett-Packard, and Dell use the Atom with an accompanying Intel chipset.
"Why would you buy a small notebook and not expect it to do what a PC can do?" Dan Vivoli, Nvidia senior vice president, said in a phone interview Thursday.
Intel, in fact, took a small step in that direction this month. The chipmaker upped the ante by shipping a new Atom N280 processor and chipset that for first time on an Intel-based Atom system can run 720p high-definition video. Graphics silicon that can handle 720p video is considered a minimum requirement for larger mainstream laptops. (continue here)
Source
Microsoft promises Windows Azure savings
Cnet - Microsoft still isn't quite ready to talk pricing for Windows Azure, but the company says it is increasingly confident there is room for it to make money at the same time customers can cut the cost out of running software on their own servers.
Speaking at a Thomas Weisel investor conference, Microsoft general manager Doug Hauger acknowledged that his case would be more convincing if he could share the hard numbers and promised that those would be coming soon. The talk was streamed on Microsoft's investor relations Web site.
Windows Azure is, essentially, a cloud-based version of Windows that allows developers to write programs that run off of servers that run in Microsoft's data centers.
"People are interested in pricing," Hauger said. "Before they make a decision they want to understand 'is there an economic savings?'... Us saying that (there is) is not necessarily helpful."
Microsoft announced its plans for Windows Azure at its Professional Developers Conference in October and opened the service up for limited testing. The company updated the Azure test code last month.
Hauger reiterated that, in general, Microsoft will price Windows Azure services via a pay-as-you-go model that he promised will be "very, very price competitive" with rivals such as Amazon. Customers will also be able to prepay for Azure usage to get some discounting, he said.
Categories:
curiosidades,
software,
windows
Microsoft, Google in rare technology pact
"Google's licensing of these Microsoft patents relating to the Microsoft Exchange ActiveSync protocol is a clear (acknowledgment) of the innovation taking place at Microsoft," Gutierrez said in a statement. "This agreement is also a great example of Microsoft's openness to generally license our patents under fair and reasonable terms so long as licensees respect Microsoft intellectual property."Source
Windows 7 runs perfect not just on Netbooks but on UMPC too (600MHz processor, 512MB RAM) !!!
For retronauts who wants a modern OS on decidedly sub-modern CPUs but don't want to go the Linux route, Windows 7 is looking to be a juicy plum. It seems to be excellent at scaling...
That makes sense, of course: when Vista was being developed, no one at Microsoft had even thought that a big part of the future of computing might not be in beefier hardware, but cheaper and lower-power architecture like the Atom. But that rationalization doesn't change anything: Vista honks choad on anything below a gig of RAM and a couple of gigahertz.
Not so Windows 7. They've made some great optimizations to the point that it can run on a 600MHz A100 processor via the Amtek U560 UMPC.
Check this video:
Source
That makes sense, of course: when Vista was being developed, no one at Microsoft had even thought that a big part of the future of computing might not be in beefier hardware, but cheaper and lower-power architecture like the Atom. But that rationalization doesn't change anything: Vista honks choad on anything below a gig of RAM and a couple of gigahertz.
Not so Windows 7. They've made some great optimizations to the point that it can run on a 600MHz A100 processor via the Amtek U560 UMPC.
Check this video:
Source
Why You Should Go 64-Bit With Windows 7
Who Should Go 64-bit?
Basically, anyone geeky enough to read this. If you have an Intel Core 2 Duo or newer processor, you've got a 64-bit CPU, and you should install the 64-bit version of Windows 7 to play with. (Here's how. You've got like 5 days left, BTW.) Microsoft itself is pimping 64-bit over 32-bit now and notebook makers have already started pushing 64-bit Windows Vista over 32-bit. Mac OS 10.6 Snow Leopard will be 64-bit down to its kernel, so you won't be alone by any means. 64-bit is going mainstream.
Why Should I?
To recap in a single word: Memory. With 32-bit Windows, you're stuck at 4GB of RAM, and even then, you're only using about 3.3GB of it, give or take. With 64-bit, 4GB of RAM is the new minimum standard, and with 4GB, you can run tons of applications with zero slowdown. Windows 7 (and Vista for that matter) runs so beautifully with 4GB of RAM you'll wonder how you ever did with less. It makes your system more futureproof too, so you can take your system to 8GB, 32GB or even a terabyte, before too long.
Who Shouldn't Go 64-Bit?
If you're not planning on going to 4GB of RAM anytime soon, you might wanna hold back, since you need 4GB of RAM to take full advantage of 64-bit's memory management. That said, RAM is so disgustingly cheap right now, and has such an intense bang-to-buck ratio, you should definitely upgrade to 4GB if you haven't already. Anyone who runs specialized or older gear (see below) should probably not jump into 64-bit.
64-bit Sniggles
It's true that 64-bit Windows used to be dicey on the driver and compatibility front, but from Vista onward, it's typically nothing you have to worry about. Most new hardware has 64-bit drivers, and even though most applications aren't 64-bit native yet, 32-bit ones usually run just fine.
Still, the biggest issue is hardware. If a gadget doesn't have 64-bit drivers, it won't work with your 64-bit OS, since 32-bit drivers aren't supported. Most non-crusty gadgets should be okay. (Seriously, I've run 64-bit Vista for a year, and now Windows 7, and everything I've tested for Giz plugs in just fine.) But if you run legacy goods, it might be kinda sticky, and you should still double check your gear just to be safe.
There are a few software issues to look out for, too. Google's Chrome, for instance, doesn't play nice with Windows 7 64-bit for some people (like me). Adobe Flash doesn't run in 64-bit browsers, but that's not really a problem—you can just run the regular 32-bit browser instead. iTunes had problems with 64-bit versions of Windows in the past, too (granted, Apple's not the most fastidious Windows app developer out there). Most of these issues have been or will be resolved, but if you use specialized mission-critical software, definitely read up on its 64-bit compatibility.
Really, Go 64-Bit
Really, you'll probably be just fine running 64-bit. A ton of other people will be 64-bit with this generation of OSes/hardware too, so you won't be alone. The benefits of oodles of RAM, given all the crap you're running simultaneously, are just too good to pass up, especially once more apps are 64-bit native. Besides, the more people that jump on the 64-bit Express, the faster developers will transition their apps to 64-bit, and any bumps in the road will be smoothed out. So don't just do it for yourself, do it for everyone.
SkyBox: Microsoft's MobileMe, But for All Phones?
Basically, SkyBox syncs a phone's info to the cloud: contacts, email/SMS, calendar and pictures, plus it has automatic backup and restore. Honestly, I'm not sure how this wouldn't be for Windows Mobile phones only, unless they're rolling out apps for other smartphones, which probably have their own cloud services anyway—Android's got Google, iPhone's got MobileMe—though I guess they could try to play ball in BlackBerry land, where a lot of Windows Mobile refugees wind up. But if they did offer this for all phones, that'd be pretty excellent.
On a positive ending note, these are some confirmed concept shots for the new WinMo menu, first dug up by Smartphone France—they look as good as any skin by HTC or the like: Hopefully the rest of the OS got that kind of polish—and speed, more speed please—and then maybe, just maybe there will be a Windows 7-like Revival for Windows Mobile. Probably not, but fingers crossed.
Source
Windows 7: Cómputo paralelo y .NET 4.0
Parece que, con esto en mente, y tratando de recuperarse del fiasco de Vista, el nuevo sistema operativo de Microsoft (cuyo nombre oficial se conoció ayer y sería... Windows 7) aprovecharía estos avances. Si bien hay ciertas tareas que deben llevarse a cabo de manera lineal, ya que necesitan de datos precedentes para llevarse a cabo, el paralelismo permite nuevos niveles de interacción y velocidades de respuesta mucho mejores.
Saber que no sólo el nuevo SO, sino que los entornos de programación, serán optimizados y podrán aprovechar estas tecnologías, es una muy buena noticia. Si bien es complicado sincronizar y hacer funcionar de manera organizada múltiples núcleos, procesos e incluso periféricos muchas veces las ganancias de desempeño son muy buenas y merece el esfuerzo extra.
Fuente de la información
Saber que no sólo el nuevo SO, sino que los entornos de programación, serán optimizados y podrán aprovechar estas tecnologías, es una muy buena noticia. Si bien es complicado sincronizar y hacer funcionar de manera organizada múltiples núcleos, procesos e incluso periféricos muchas veces las ganancias de desempeño son muy buenas y merece el esfuerzo extra.
Fuente de la información
El nombre oficial de Windows 7 es... ¡Windows 7!
Subscribe to:
Posts (Atom)